![]() ![]() Very hard to play, because you die easily. torpedoes are decent and later on can compete with IJN in torp boat potential. RN - no armour, very stealthy, get smoke and repair party, only AP ammunition, are vulnerable to CV till T9. They later get speed boost and main battery reload boost, which allow them to zip around and to short-time bursts of damage. torpedoes have decent range and angles but are few, so they mostly are for harassment. You will fight against human opponents and thus receive much more experience and money for a battle Try to play using all warship types - destroyers, cruisers, battleships and. MN - Fast ships with decent range that rely on dodging. Don't forget to switch from cooperation battles to random battles immediately after reaching the second level of the account. Torps are shorter ranged than IJN, but great for brawls. Later becomes roaming cruisers but without stealth. Get unmaneuverable fast but have good shell speed to hit things at range. Branch out into light and heavy cruisers, with light cruisers being pure shell spam and consumable abuse, while heavies are slow but hard-hitting AP and decent HE. IJN - Long-range torpedoes, crap dpm but quickly become heavy cruisers and at high tier become stealthy. ![]() The others are pretty much all equally decent learning experiences.
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